Instance
Reuse designs without duplication
What It Is
An Instance is a reference to a component or solid prototype. Rather than copying geometry, an instance points back to the original design so that changes to the prototype propagate automatically to every placement. Each instance carries its own position, rotation, and scale, letting you arrange repeated elements across your site without maintaining separate copies.
Instances can also override individual parameters exposed by the prototype, so each placement can vary in size, material, or configuration while still inheriting the base shape. Because only the differences are stored, projects stay lightweight even with hundreds of repeated elements. An instance cannot be a root entity — it always lives within a component.
Key Capabilities
Prototype Linkage
Each instance references a component or solid, staying synchronized with the original
Parameter Overrides
Adjust dimensions and settings per-instance without affecting the prototype
Independent Placement
Each instance has its own position, rotation, and scale on the terrain
Automatic Updates
Modify the prototype and all instances reflect the change instantly
Efficient Storage
Only differences from the prototype are stored, keeping projects lightweight
Scale Variation
Place the same design at different sizes across your site
Use Cases
| Homesteaders | Place the same raised bed design across a garden with different sizes |
|---|---|
| Site Planners | Repeat a fence post assembly at regular intervals along a boundary |
| Farmers | Instance a water tank design at multiple locations with varying capacities |
| Developers | Stamp standard utility hookup packages across subdivision lots |
Try Instances
Open the editor to place instances of your components and solids, override parameters per-placement, and keep your project lightweight.